
The Djego
Minmatar Hellequin Inc.
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Posted - 2009.05.13 18:20:00 -
[2]
Originally by: Admiral IceBlock Edited by: Admiral IceBlock on 13/05/2009 09:50:45
Originally by: The Djego
Originally by: Admiral IceBlock
- Blasters.
Is this some kind of false advertising to get votes?
It sure as hell is not.
Originally by: The Djego
Originally by: Admiral IceBlock Problem I see is blasters and speed; MWD'ing in range hurts. :\
If one could instantly appear at 0 km anywhere with a blaster ship it would be fine. However, a blaster ship is a damage ship, MWD'ing 30 km hurts no matter what and you apply little damage while speeding forward.
I just stated what I think is the basic problem. How we fix it can be many; more damage, when you first come close you should rip. higher falloff, to make damage while you approach. better tracking, when you first come close you should hit good. etc. etc.
Personnaly I prefer more damage, but I won't limit myself to one option. So how they get fixed does not matter, just that they get fixed.
I would prefere Damage to, still I see the need to sort kitting and tracking issues within Web range first(preferable with a slight bonus to the Web power) to bring back the solo and heavy tackling abilty that made this ships still dooing ok during the nano age(if you managed to catch someone you actualy had him tackeled not like slowed down a bit with the actual 60% Webs).
Dont get me wrong, Im not only interested in this one point and preaty mutch agree on the many other thing like Rockets(and some other Missles) and AKs/Artis, since the problems are also preaty obvious.
Im actualy happy to see all this points at least in one candidates opener that also recognize the need of some readjustments to the Patch that is now allready over 6 Month on the server.
Originally by: Admiral IceBlock
Originally by: The Djego
and
Originally by: Admiral IceBlock
The problem i see within Blaster users today is that many of those who are old school Blaster pilots doesn't want to accept it that Blasters isn't the pwn machine anylonger. The reason for the web nerf was to not let the Large guns be the pwn machine and let them kill everything.

The reason Web was changed was the Nano nerf and people complained to die in Web range to easy. Unfortunaly many people donŠt understand the real meaning of Web range for Blasterships that have not billion ISK tanks and 90% faction Webs like in the fancy Vid you refered to. 
Also MWDing in range donŠt hurts, it is the basic thing that seperates Blaster Ships from others and should be her main drawback(and we allready have preaty deacend Lasers for people that donŠt like this). To low damage to keep up with the heavy tanks of today and a to weak web to hold down and hit your target on the other hand actualy are problems that are very real(the problems of solo Blaster ships that fighting in Blaster range). 
Originally by: Admiral IceBlock
This is not my opinion I'm afraid. If you see on the start of the post.
Quote: My friend NightmareX has a strong view;
I was posting it for a friend. Sorry for not making it more obvious.
Then accept my apologies, didnŠt get this.  ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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